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Revaal

Argent Skull

Explosive shell Attacks with lunging Specials used to recover spent ammunition.

Argent Skull

Nocturnal Arms

Weapon Aspects

01

Aspect of Melinoë

Rank bonuses Attack power per unretrieved Shell

I +0 · II +3 · III +6 · IV +9 · V +12

How it works

Attack gains base damage for every fired Shell still on the ground. Later shots in a full volley become stronger, especially when you delay retrieval.

How to play it

Fire all Shells before retrieving them, aiming the strongest final shot at the priority target. Then Special through the landing area to reload in one pass. Extra Shells and Attack multipliers improve the loop.

02

Aspect of Medea

Rank bonuses Attack and Special damage

I +30% · II +45% · III +60% · IV +75% · V +90%

How it works

Attack Shells stay beside Melinoë and explode when Special connects or their fuse ends. The Skull becomes a close-range delivery weapon with a very large damage multiplier.

How to play it

Load all Shells, line up the target, then Special through it to deliver every explosion together. Use Cast or armor to create a safe approach, and prioritize both Attack and Special bonuses because the combo uses both.

03

Aspect of Persephone

Rank bonuses Maximum random bonus levels for Boons

I +2 · II +3 · III +4 · IV +5 · V +6

How it works

Omega Special gains fuel and steering, while divine Boons may appear with random bonus levels up to the listed maximum. Its power grows across the whole run rather than only through the weapon move set.

How to play it

Use the steerable Omega Special for long passes through packed rooms and to collect Shells safely. Take high-impact Boons whose level scaling is strong, but keep the build coherent instead of selecting every unusually high-level offer.

04

Aspect of Hel

Rank bonuses Valkyrie Attack speed

I +5% · II +10% · III +15% · IV +20% · V +25%

How it works

Omega Special leads into a Valkyrie overheat form with a new, faster firing pattern. Rank increases the Attack speed available during that transformed window.

How to play it

Enter overheat when the room gives you several seconds of safe pressure, then spend the entire window attacking. Prepare Cast control and Magick beforehand; do not trigger the form just as enemies become untargetable.

Daedalus Hammer

Daedalus Hammer Upgrades

Weapon-specific upgrades available during each run. You can equip up to two.

Icon Name Effect Notes
Bolstered Array Gain +2 Shells. Incompatible with Aspect of Hel.
Fetching Array Your Shells fly back to you automatically and 100% faster. Incompatible with Volatile Array and Aspect of Hel.
Volatile Array Whenever your Shells land, they deal 50% of your Attack damage around them. Incompatible with Fetching Array and Aspect of Hel.
Possessed Array Your Shells fire your Omega Attack whenever retrieved, but make you lose 25 Magick. Incompatible with Aspect of Hel.
Wide Grin Your Attacks fire your Shells all at once in a spread pattern. Incompatible with Aspect of Hel.
Looming Ignition Your Attacks gain +50% damage and blast size over 0.7 Sec. before they explode. Incompatible with Aspect of Hel.
Boosted Ignition After your Dash or Special, your Attacks are faster and have +15 Base Damage. Incompatible with Aspect of Hel.
Colossus Driver Your Specials have +30 Base Damage and you take -30% damage while using them.
Mega Driver Your Specials launch you ahead faster and deal +50% damage. Incompatible with Aspect of Hel.
Rapid Driver Your Specials are 35% faster.
Melting Break Your Special deals +600 damage to Armor.
Twisting Crash After your Omega Special projectiles fire outward, they fire inward.
Venerated Relic Your Overheat form lasts +3 Sec. Aspect of Hel only.
Leering Glance Your Attacks bounce toward +1 foe and deal 15% damage on the successive hit. Aspect of Hel only.
Helheim Charge Your Omega Attack fires +2 times in succession. Aspect of Hel only.
Garmr Gaze Your Attacks shoot 25% farther and deal +25% damage. Aspect of Hel only.
Runic Driver Your Specials fly faster and deal 15% damage for each foe struck. Aspect of Hel only.

Rank II Upgrades

Available through Icarus's "Latest Model" boon. Only certain Hammer upgrades can be enhanced to Rank II.

Icon Name Rank II Effect Notes
Bolstered Array Gain +3 Shells. Incompatible with Aspect of Hel.
Fetching Array Your Shells fly back to you automatically and 300% faster. Incompatible with Volatile Array and Aspect of Hel.
Volatile Array Whenever your Shells land, they deal 75% of your Attack damage around them. Incompatible with Fetching Array and Aspect of Hel.
Possessed Array Your Shells fire your Omega Attack whenever retrieved, but make you lose 20 Magick. Incompatible with Aspect of Hel.
Looming Ignition Your Attacks gain +75% damage and blast size over 0.7 Sec. before they explode. Incompatible with Aspect of Hel.
Boosted Ignition After your Dash or Special, your Attacks are faster and have +20 Base Damage. Incompatible with Aspect of Hel.
Colossus Driver Your Specials have +40 Base Damage and you take -40% damage while using them.
Mega Driver Your Specials launch you ahead faster and deal +75% damage. Incompatible with Aspect of Hel.
Rapid Driver Your Specials are 45% faster.
Venerated Relic Your Overheat form lasts +4 Sec. Aspect of Hel only.
Leering Glance Your Attacks bounce toward +1 foe and deal 25% damage on the successive hit. Aspect of Hel only.
Garmr Gaze Your Attacks shoot 35% farther and deal +35% damage. Aspect of Hel only.
Runic Driver Your Specials fly faster and deal 25% damage for each foe struck. Aspect of Hel only.

How the weapon plays

The Skull is built around a complete ammunition loop: fire every Shell, reposition, then use Special to cross the room and collect them. Empty chambers are not downtime if retrieval itself deals damage. Plan where shots land so the reload route passes through enemies instead of danger.