Altar of Ashes

Arcana Cards

Compare all 25 Arcana Cards, their rank effects, Grasp costs, and the awakening conditions for zero-cost cards.

HADES II

How Arcana work

01

Reveal

Unlocking a Card reveals adjacent spaces on the five-by-five board.

02

Grasp

Active Cards consume Grasp. Build within your current limit before each night.

03

Ranks

Effects are listed from Common through Heroic rank.

04

Awakening

Cards with 0 Grasp activate only when their listed board condition is met.

No. Arcana Card Effect by rank Grasp Cost Awakening
I The Sorceress Your Ω Moves are 20% / 25% / 30% / 35% faster. 1 Not required
II The Wayward Son After you exit a Location, restore 3 / 4 / 5 / 6 Life. 1 Not required
III The Huntress While you have less than 100% Magick, your Attack and Special deal +30% / +40% / +50% / +60% damage. 2 Not required
IV Eternity While you Channel your Ω Moves, everything moves slower for 0.8 / 1.0 / 1.2 / 1.5 sec. 3 Not required
V The Moon Your Hex also charges automatically as though you used 1 / 2 / 3 / 4 Magick every second. 0 Activate any surrounding Card.
VI The Furies You deal +20% / +25% / +30% / +35% damage to foes in your Casts. 2 Not required
VII Persistence You have +20 / +30 / +40 / +50 Life and Magick. 2 Not required
VIII The Messenger Your Casts momentarily make you Impervious and move 50% / 60% / 70% / 80% faster. 1 Not required
IX The Unseen You restore 6 / 8 / 10 / 12 Magick every second. 5 Not required
X Night You have +9% / +12% / +15% / +18% chance to deal Critical damage with each move in an Ω Combo. 2 Not required
XI The Swift Runner Your Sprint is 5% / 7% / 10% / 13% faster and lets you pass through most foes. 1 Not required
XII Death You have +1 / +2 / +3 / +4 Death Defiance. 4 Not required
XIII The Centaur You gain +3 / +4 / +5 / +6 Life and Magick whenever you pass through 5 Locations. 0 Activate one Card of each Grasp cost from 1 through 5.
XIV Origination You deal +25% / +38% / +50% / +63% damage to foes afflicted with at least 2 Curses from different Olympians. 5 Not required
XV The Lovers You take 0 damage the first 1 / 2 / 3 / 4 times you are hit in Guardian Encounters. 3 Not required
XVI The Enchantress You have +1 / +2 / +3 / +4 Change of Fate, and can alter Location Rewards. 3 Not required
XVII The Boatman You have +200 / +250 / +300 / +350 Gold Crowns. 5 Not required
XVIII The Artificer You have 1 / 2 / 3 / 4 chances this night to turn any Minor Find into a random Major Find. 3 Not required
XIX Excellence Any Boons you find have +30% / +40% / +50% / +60% chance to include Legendary or at least Rare blessings. 5 Not required
XX The Queen Any Boons you find have +6% / +8% / +10% / +12% chance to include Duo blessings. 0 Activate no more than 2 Cards that use the same amount of Grasp.
XXI The Fates You have +2 / +3 / +4 / +5 Change of Fate. 0 Activate all surrounding Cards.
XXII The Champions You have +1 / +2 / +3 / +4 Change of Fate, and can alter Boons and certain other choices. 4 Not required
XXIII Strength While you have no Death Defiance, you take 30% / 35% / 40% / 45% less damage and deal +20% damage. 4 Not required
XXIV Divinity Any Boons you find have +10% / +15% / +20% / +25% chance to include Epic blessings. 0 Activate all 5 Cards in any other row or column.
XXV Judgment You activate 3 / 4 / 5 / 6 random inactive Arcana Cards whenever you vanquish a Guardian. 0 Activate no more than 3 Cards total.